This is a brave move by SNK, and one followed only by Capcom with the Megaman series. Not only has the game barely changed visually since its inception in 1996 – that means low-res sprites and a stretched image to fit your widescreen television – but neither has the gameplay. While this is a perfect money-making idea for an arcade title, it doesn't feel as satisfying in console form. Chuck that into an arcade machine, crank up the diffi culty, and you'll be all out of 20-cent pieces with the want of more in no time. I'm not exactly included in that group, but I can completely understand the charm of the original run from left to right shooting everything in your path, collect bigger and badder weaponry, rescue prisoners of war and destroy sizable bosses. THE METAL SLUG SERIES has been around for well over a decade and a half now, and has racked up quite a following.
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